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[English] Creating characters from the perspective of a city.

The idea here is to have a character creation that takes place in the world and that, at the same time, serves as a tutorial to a game mechanic (in this case answering security questions).

To create your character, you're asked to play them over a usual day/night - kind of like a trad GM would ask people to say what their characters are doing just before they receive the call to a mission. In this case you're essentially puzzling together your character from the sensations of a city. The generators below give some (necessarily fragmented) examples of this.














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